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2015年8月30日 星期日

WALTER MURCH AND THE ‘RULE OF SIX’ – FILM EDITING -- WALTER MURCH 和 六項規則 -- 電影剪輯


資料來源: : The rule of six

Murch with his protégé Sara Fgaier (copyright Rolex)
Multiple Oscar winning film editor & sound designer Walter Murch‘s distinguished 50-year career reads like a ‘best of’ list of feature films. His work as both editor and sound designer on classic films such as  Apocalypse NowThe Unbearable Lightness of BeingGhostThe Godfather II & IIIThe English Patient and the Talented Mr Ripley mean his word is virtually gospel when it comes to filmmaking. He has been the subject of numerous books and documentaries over the years and was also the first filmmaker awarded an Academy Award for editing on a digital system (Avid). Not one to rest on his laurels however, Murch is slated to edit Disney’s next animated classic Tomorrowland and he also spends time mentoring with the Rolex Mentors & Protégés program (pictured above with protégé Sara Fgaier).

多次奧斯卡電影剪輯和音效設計師,Walter Murch 輝煌的50年生涯,閱讀起來,就像是最佳特色電影的清單,他的作品,剪輯和音效在經典電影中,如 現代啟示錄 ,生命中不能承受之輕,第六感生死戀,教父第二集 第三集,英倫情人,天才雷普利。說到電影製作,他一言一句,幾乎是真理。這幾年,他已經是許多書籍紀錄片的主題,而且是第一個電影製作人在數位系統(AVID)上剪輯得到學院獎。但他沒有停下腳步,Murch被選為迪士尼下一部經典動畫 明日世界做剪輯,並且他也花時間授課。
Story by Nicole Boyd

walter-murch
Murch working with his FCP set-up

Within Murch’s book  In the blink of an eye: A perspective on film editing he discusses something he calls the ‘Rule of Six‘.

由於Murch的書  In the blink of an eye: A perspective on film editing ,他討論到他所稱之為六條規則。
Six elements to building the story within the edit, which he describes as a list of priorities:

六個要素與剪輯建立故事,他敘述這清單的優先順序。
“What I’m suggesting is a list of priorities. If you have to give up something, don’t ever give up emo­tion before story. Don’t give up story before rhythm, don’t give up rhythm before eye-trace, don’t give up eye-trace before planarity, and don’t give up planarity before spatial continuity.” (i)

我所建議的是一個清單的優先順序,如果你需要放棄一些東西,絕不要放棄情感在故事之前,不要放棄故事在節奏之前,不要放棄節奏在眼珠追蹤之前,不要放棄眼珠追蹤在平面空間之前,不要放棄平面空間在空間連續性之前。
These priorities can be used as a formative plan for your edit or a guideline to follow that ensures your edit keeps your audience invested in the film.

這些優先順序,可以被利用成為你剪輯成形的計畫,或是一個遵循規範,確保你的剪輯讓你的觀眾投入你的電影。
“The ideal cut is one that satisfies all the following six criteria at once.”

"最理想的剪輯是同時滿足這六項標準"
Walter Murch working on the sound design of 'Apocalype Now'.
Walter Murch working on the sound design of ‘Apocalype Now’.

1. Emotion

How will this cut affect the audience emotionally at this particular moment in the film?
Telling the emotion of the story is the single most important part when it comes to editing. When we make a cut we need to consider if that edit is true to the emotion of the story.
Ask yourself does this cut add to that emotion or subtract from it?
It is important to consider if the cut is distracting the audience from the emotion of the story, Murch believes that emotion “is the thing that you should try to preserve at all costs”,
“How do you want the audience to feel? If they are feel­ing what you want them to feel all the way through the film, you’ve done about as much as you can ever do. What they finally remember is not the editing, not the camerawork, not the performances, not even the story—it’s how they felt.” (i)
這顆鏡頭如何情緒上的影響觀眾,在這部電影的特殊時刻?
當電影要被剪輯時,告訴故事的情感是單純最重要的部分。當我們剪一顆鏡頭時,我們需要思考這個剪輯是否真實對這故事的情感。
問自己,這個剪輯是否增加或減少情緒?
很重要的一點,去思考,如果這剪輯讓觀眾在故事中被困擾,Murch相信情感是你應該不惜代價去保護的。
你如何讓觀眾感受,如果他們透過電影的感受是你想要他們感受的,你已經盡全力做到,他們最後所記住的不是剪輯,不是攝影風格,不是演技,甚至不是故事,而是他們給人的感覺。
Walter Murch 904x346
Murch working in FCP

2. Story

Does the edit move the story forward in a meaningful way?
Each cut you make needs to advance the story. Don’t let the edit become bogged in subplot (if it isn’t essential) if the scene isn’t advancing the story, cut it.
Remember what Faulkner says “Kill all your darlings” (yes, he’s talking about writing but it’s also true in filmmaking).
If the story isn’t advancing, its confusing or worse boring your audience.

剪輯是以有意義的方式讓故事前進嗎?
每一次你做的剪輯都需要增進故事,不要讓剪輯變成在次要的情節熄火(如果不重要的話),如果這場戲不能增進故事,剪掉吧!

記得 Faulkner 說得 (註一) 殺掉你的所愛  (沒錯他是在講寫作,不過對電影製作也是)

如果故事沒有增進,他讓你的觀眾迷惘或是感到無聊。


註一 kill your darlings 作者應該適當放棄自己的喜好,避免自視過甚。
Walter Murch speaking at Sundance
Walter Murch speaking at Sundance

3. Rhythm

Is the cut at a point that makes rhythmic sense?
Like music, editing must have a beat, a rhythm to it. Timing is everything.
“it occurs at a moment that is rhythmically interesting and ‘right'”
If the rhythm is off, your edit will look sloppy, a bad cut can be  ‘jarring’ to an audience.   Try to keep the cut tight and interesting.
These top three – emotion, story, rhythm – are essential to get right.
“Now, in practice, you will find that those top three things on the list…are ex­tremely tightly connected. The forces that bind them together are like the bonds between the protons and neutrons in the nucleus of the atom. Those are, by far, the tightest bonds, and the forces connecting the lower three grow progressively weaker as you go down the list.”

這個剪輯的落點有節奏感嗎?

就像音樂,剪輯必須要有拍子,節奏給它,時機就是一切!

它發生在一瞬間,這就是有節奏地有趣並且正確

如果關掉節奏,你的剪輯將看起來凌亂,一個壞掉的剪輯可以讓觀眾煩躁,試著讓剪輯緊湊和有趣。

這前三名 - 情感 故事 節奏 是得到正確不可或缺的。

現在,實際上,你將會發現前三名在名單上.....是極度密不可分的連接,這股讓他們並在一起的力量,像是原子核裡的質子和中子的關係。這些,目前為止,最緊密的關係,和當你往名單下面看,連接後三名的力量逐步減弱。
Walter-Murch

4. Eye Trace 

How does the cut affect the location and movement of the audience’s focus in that particular film?
You should always be aware of where in the frame you want your audience to look, and cut accordingly. Match the movement from one side of the screen to the other, or for a transition, matching the frame shape or symbol, e.g. Murch when editing Apocalypse Now uses the repetition of symbol, from a rotating ceiling fan to helicopters.
Break the screen into four quadrants, and try to keep the movement in one of those quadrants. For instance, if your character is reaching from the top left quadrant, and his eyes are focused to the right lower quadrant that is where  your audience’s focus will naturally move after the cut.

剪接如何在電影影響觀眾焦點的位置和行為?

你應該留意你要觀眾在影片裡看的位置,並且有根據地的剪輯。匹配行為從影幕的一端到另一端,或是一個轉變,匹配外型或是信號,  e.g. Murch在剪輯現代啟示錄,使用了重複的信號,從旋轉的吊扇到直升機。

將畫面分成4個區域,試著讓行為在其中一個裡面,例如,你的角色在左上方的區域進入,並且他的焦點放在右下的區域,你的觀眾也會自然地跟著聚焦在右下。


qat1
Remember to edit on the movement
一個人指著右邊
qt2
and match the action
一個人伸手關燈
Remember to edit on movement and to match the action, keeping the continuity as close as possible.

記住剪輯行為並且要匹配動作,保持持續性,盡可能接近。

5. Two Dimensional Place of Screen

Is the axis followed properly?
Make sure your cuts follow the axis (180º line). This will keep the action along it’s correct path of motion and maintain the continuity. Looking at your quadrants again, be sure the movement flows along the same path, for example a car leaving the left side of frame, would enter again via the right. Sticking to the 180º line (I’ll explain this more below) allows the audience to keep track of the spatial place of characters and objects in your film.

螢幕的二度空間

軸線是否適當?

確認你的鏡頭是否符合180度線,這可以保持動作正確的運動軌跡並且維持持續性,再看一次你的區域,確定運動是跟隨同樣的路徑,例如,一台車從停車格做邊離開,會從右邊進入,遵守180度線(我等下將會解釋更多)可以讓觀眾在你的電影裡,持續追蹤角色和物件的空間。


q0
Using a reverse-angle in the preceding shot would be disconcerting to the audience, due to crossing the 180º line
使用一個反轉角度,在之前的鏡頭將會讓觀眾不安,因為他跨越了180度線

6. Three Dimensional Space

螢幕的三度空間

Is the cut true to established physical and spacial relationships?

這個剪輯是否真實建立物理與空間的關係?
During shooting the 180º rule states that you draw an imaginary in between your characters and keep the camera on just one side of that line, this is true for editing also.

在拍攝期間,你畫出一條想像180度線在你和你的角色之間,並且保持攝影機只在線的一邊,這也對剪輯有效。
180-deg
This rule should always be adhered to, unless you purposely break it. Breaking the 180º line works really well if you want your audience feeling confused, or to disorientate them.

這個規則應該總是被遵守,除非你是故意破壞。如果你想要你的觀眾感覺困惑或是讓他們不知所措。破壞180度線是個不錯的選擇。
A great example of which is Stanley Kubrick’s The Shining, scattered throughout are reverse-angle wide shots between characters, the freezer door opens from both sides of frame (from one cut to the next), even the architecture of the set makes no sense with doorways to rooms that spatially would be somewhere mid-air above stair ways. Even the managers office (where Jack is interviewed) has a window with a view to outside despite it being located in the middle of the hotel/set.

一個很棒的例子就是Stanley Kubrick’s The Shining(鬼店), 透過反轉角度的寬鏡頭在角色之間,冷凍櫃門打開從另一邊(從這Cut到下一cut),即使場景結構設置沒有意義,從走道到房間,空間上應該某個地方是中空的。即使經理辦公室(jack面試的所在),有一個可以看外面景致的窗戶,儘管它的位置在旅館中間。
Kubrick crossed the 180º line many times through out 'The Shining'
Kubrick crossed the 180º line many times through out ‘The Shining’
The point is, stick to the 180º rule, and spatially your edit will work, unless you really want to mess with your audience’s minds

重點就是,遵循180度規則,然後空間地運用你的剪輯將會有效,除非你真的想要混淆你的觀眾心理。
Murch with his protégé Sara Fgaier (copyright Rolex)
Murch likes to edit standing up (copyright Rolex)

Murch states that above all else emotion is the most vital element, beyond that the top three should really be at the forefront of the edit. He even assigned values to each rule and its relevant importance.

Murch指出,以上所有最重要的就是 情感,除此之外,前三項應該真的被放在剪輯前面,他甚至為每個規則附予數值及其重要性。
“The values I put after each item are slightly tongue-in-cheek,” he writes, “but not completely: Notice that the top two on the list (emotion and story) are worth far more than the bottom four (rhythm, eye-trace, planarity, spatial continuity, and when you come right down to it, under most circumstances, the top of the list—emotion—is worth more than all five of the things underneath it.”

我輸入在每一項後面的數值是有一點玩笑意味,他寫道,但也不全是。注意清單上的前兩名(情感和故事)是遠重要於底下四項(節奏,眼球追蹤,平面空間,三度空間連續性),並且當你遇見它,在任何情況下,清單的首選 --情感--是值得於其他五項。
“If you find you have to sacrifice [any one] certain of those six things to make a cut, sacrifice your way up, item by item, from the bottom.” (i)

"如果你發現你必須犧牲這6項中的其一去剪輯,從底下開始著手吧!

1. Emotion (51%)
2. Story (23%)
3. Rhythm (10%)
4. Eye Trace (7%)
5. 2D Place of Screen (5%)
6. 3D Space (4%)

Below are two important videos of Murch.
The first is a short video of him explaining the ‘Rule of Six’ in his own words and the second is a masterclass from Murch discussing his body of work, from editing on the Steenbeck to the latest technical advancements in film editing and “examine the salient technical, artistic, and philosophical differences between the post-production of a theatrical scripted film and a feature-length documentary”.

以下是兩支Murch重要的影片
第一支是他在解釋 ‘Rule of Six’。
第二支是大師講座,來自Murch討論他的作品,從剪接台到最新的科技的剪輯進步,並且審視這突出的技術性,藝術性和哲學性,在後製的戲劇腳本電影和長篇紀錄片的不一樣。
They’re a great chance to listen to a master filmmaker discussing his art.

他們是很棒的機會去聆聽大師級影片製作人討論他的藝術





Refs:
(i) Murch, W.  In the blink of an eye: A perspective on film editing. Silman-James Press, 1995

2013年12月3日 星期二

Edit _ Edit a trailer for your movie,game,promos and the commercials. 剪接_剪輯你的電影 遊戲 簡介 和商業的宣傳預告片

      Not only I responsible for environment prop,assets, I also have to supervise animation. Especially, our game will be published . I have to edit a trailer for it. Now, i want to share a article about "How to  edit a trailer for your movie ? "

我不僅是負責的環境道具,設備,我也有監督的動畫。特別是,我們的遊戲即將公佈。我要剪輯一個預告片吧。現在,我想分享一個關於文章“如何為您的電影剪輯預告片?”

Below are my translated from How to edit a trailer for your movie… by the guy who cuts trailers for movies!

以下是我的翻譯從這網頁How to edit a trailer for your movie… by the guy who cuts trailers for movies!

__1.A good piece of marketing material is a bonus and a must for any film, on any budget level.

在任何電影預算等級上,一個好的商業素材是有好處和必須的.

__2.Don’t get bogged down trying to explain everything from A to Z, that’s the film’s job.

不要陷入試著解釋每件事,那是電影的工作

__3.Choose the story through line and stick to it.

選擇貫串故事線並緊抓著

__4.Don’t introduce too many motifs or characters choose whose journey it is – if you’re fortunate            to have a known performer, albeit in a minor role, utilise that fact.

不要導入太多的主題或選擇角色的任務 - 如果你很幸運,有一個有名的演員,儘管是一個次要的角色,利用這個元素。

__5.Don’t name check people who nobody knows.

不引用沒人認識的人

__6.Know the end, the theme and feeling you want to leave the viewer with.

知道結局,主題和你想要給觀眾的感受

__7.The trailer doesn’t have to be as linear as the film – often better if it isn’t.

預告片不必要和電影一樣直述  - 通常最好不要

__8.Don’t have random moments that come out of nowhere – sounds contradictory to the above point but you can put scenes in any order as long a the through story is being followed, don’t be afraid of mixing it up.

沒有隨機憑空冒出的時刻,聽起來和上面觀點相矛盾,但你可以放場景在任何需求,只要是個能符合故事,不要害怕混接起來。


__9.Writing copy (the voice over or captions) is tough, unless you have a way with words, don’t try and be too smart, serve the film rather than attempting to be clever with you words. The copy should encapsulate your through line story and can be helpful to skip through this. However, if you don’t need copy, don’t use it. If the film is strong enough let it do the talking.

寫文案(語音或標題)是困難的,除非你有使用文字的方式,不要試圖太精明,協助電影,而不是試圖要巧用你的文字。文案應包裝你的整體故事,可以幫助略過了。但是,如果你不需要文案,請不要使用它。如果電影是足夠豐富讓它來說話。

__10.Stick with simple graphic captions – often the best way if you’re not graphically skilled.

堅持使用簡單的平面字幕 - 通常是最好的方式,如果你沒有平面設計的技術的話。

__11.Voice over is not a must, and bad VO can alienate the viewer (don’t cheapen it with a fake American accent, if you’re a Brit and can read the lines, be a Brit, just be confident. Failing that, stick with captions)

旁白不是必要的,壞的VO會疏遠觀眾(不要用假的美國口音貶低它,如果你是一個英國人,並可以讀稿(暫時這樣翻),身為一個英國人,只要有信心,如果做不到這一點,堅持用字幕)


__12.Don’t let shots and moments out stay their welcome. The perfectly constructed moment you created in your film CAN be trimmed right down in the trailer, don’t worry it doesn’t ruin your film. It will always be perfect in the film.

不要讓鏡頭和瞬間停留太久。你在你的電影創造了完美的結構情節可以在預告片中對倒修剪,不用擔心它不會破壞你的電影。這將永遠是完美的電影。

__13.Say something once, for example you may have two characters saying pretty much the same point in two different ways, cut one out you don’t need the other. Move on.

一次說一件事,例如你可能有兩個角色說法幾乎相同觀點用兩種不同的方式,剪掉其中一位你不需要。繼續前進。


What’s the score? 

配樂是甚麼?

Now, music is also a big tool and I find it super important. If you are cutting your own trailer and have no more cash in the bank then you won’t be able to afford the new big music cue, or the old classic track that may set your tone up perfectly.

現在,音樂也是一項有力工具並且我發現它超級重要,如果你正在剪輯你的宣傳片並且在銀行裡沒有更多的現金,那麼你沒辦法負擔新的音樂演出,或是經典曲目也許可以讓你的調性完美提升。


How long?

要多長?

A good length is from 90 seconds to 2 minutes, any extra is unnecessary. Hollywood movie trailers generally run at 2’30”, but often I feel they are too much, and they certainly can labour the point.

一個適當的長度是90秒到2分鐘,任何多餘的是不必要的。好萊塢電影預告片一般運作在2'30“,但往往我覺得他們是太多了,並且他們肯定太費力解釋。

The final image is important, if your film is a horror, end with horror, it’s a comedy, go out on a great gag, if you’ve made a rom-com, then make sure you end on some rom and com.

最後的印象很重要,如果你的電影是恐怖,就用恐怖結尾。是喜劇,就用一個很棒的搞笑。你如果是愛情喜劇,那就確定你的結尾是愛情和喜劇!

Let's go ahead and start watching the trailer 《軒轅劍陸》天外之章宣傳影片



2013年11月16日 星期六

Xuan Yuan Sword 6_DLC _Game trailer

I made a Game trailer visual  this month . First using Element 3D (Video Copilot produce) in this project. That's really fast for 3D rendering in AE. Saving our a lots time.

Let's go ahead and start looking at the Game trailer i made for my company.

這個月,我做了一個遊戲預告片。第一次使用element3D(Video Copilot 開發)在這個專案中。這是真快,在AE中3D渲染。節省我們大量的時間。讓我們繼續看,我為我公司在遊戲預告片。

Title : Xuan Yuan Sword 6-DLC -Game trailer  軒轅劍6 DLC 天外之章

Software : AE

https://www.youtube.com/watch?v=C39g9Mo6_XU&feature=c4-overview&list=UUPRG66bnHqgDSD7NlmUPuZQ