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2016年3月31日 星期四

There’s more than one way to pull off motion tracking in After Effects. Here’s a few of them! _在AE裡有更多方法去完成動態追蹤。這邊有一些!


資料來源 : source_from BY CALEB WARD 


After Effects is a fantastic tool for VFX work. This is especially true for motion tracking. However, the tracker you use to motion track your footage might not be the best choice depending on your specific clip. Let’s take a look at six different ways to execute motion tracking in After Effects and discuss when certain tracking features should and shouldn’t be used.
在VFX工作中,AE是一個夢幻工具,特別對Motion tracking的確如此。然而,你選的追蹤方式不一定對你的特定片段是最好的。我們看看在6種不一樣方式,在AE裡執行motion tracking並討論當主要追蹤功能應該和不應該被使用。

1. One Point Track 單點追蹤

When to Use It: Very quick 2D tracking situations centered around a single point with no warping.
使用時機 : 非常快速2D移動情況,中心環繞一個點,並且沒有包覆到。
The single-point tracker built into After Effects has long been a go-to tool for motion artists, but you need to be careful with single-point tracks because footage doesn’t normally shake in 2D space only. After Effects uses contrast to find track points, so you’ll need to make sure you set your tracker on a well-defined point. If you’re in a rush, one-point tracking will work, but for most professional circumstances, you’ll want to at least use two-point tracking.

單點Tracker,內建在AE裡對動態藝術家已經是一個長期協助的工具,但你需要小心注意,使用單點Tracker,因為素材不會只在2D空間正常的晃動。AE使用對比找出track point,所以你將需要確定你設的tracker在容易定義的點上。如果你很急迫,單點追蹤也能使用,但對大多專業分工的情況下,你會希望至少使用兩點追蹤。
In this tutorial from Live Tech Australia, we take a look at how to use the single-point tracker in After Effects.

這個教學來自Live Tech Australia,我們來看如何在AE使用單點Tracker。

2. Two Point Track 2點追蹤

When to Use It: On footage with mild to moderate levels of camera shake.

使用時機  : 當素材有輕度到中度程度的攝影機晃動。
Two-point tracking is fantastic for simple camera movements, as long as there are a few contrasted elements for the tracker to track. Two-point tracking is notably superior to single-point tracking because it can track rotation and scale, not just position.

2點追縱對單純的攝影機移動是奇妙的,只要有一些對比的物件讓tracker可以追蹤。2點追蹤比單點追蹤更好,因為它可以追旋轉和縮放,不只是位移而已。
This video from Robert’s Productions shows us how to use two-point tracking to add text to a scene.

這支影片來自Robert’s Productions,將告訴我們如何使用2點追蹤在場景增加文字。

3. Corner Pin Track 邊角追蹤

When to Use It: Basic screen replacement.

使用時機 : 基本的螢幕置換
If you do a lot of commercial or sci-fi work, then you probably do a lot of screen replacements. In order to help make screen replacements easier, After Effects has a built-in corner pin tracker that is designed to work with any four point surface. While it’s designed to work with screens, it can also work with picture frames, signs, and simple surfaces. In this video tutorial from LinkTCOne, we take a look at how to use the corner pin tracker to replace a picture frame inAfter Effects.

如果你是做很多商業類或科幻類的作品,那麼你可能會做到很多螢幕置換。為了要讓螢幕置換更容易,AE已有內建corner pin tracker,被設計處理任何4點的表面。當它被設計來處理螢幕,它也可以處理照片,標誌,和單純表面。在此教學(原教學已失聯),我們看看Corner pin tracker 如何在AE替換影像。

4. 3D Camera Tracking 3D 攝影機追蹤 

When to Use It: Matte painting, set extensions, and compositing.

使用時機: 遮罩繪畫,設置擴展,和合成
One of the most powerful features to hit After Effects in recent years is the 3D camera-tracking tool. The tool essentially automatically creates dozens of track points in your footage and allows you to select which ones to use after the computer processes the footage. This is your best tracking option directly in After Effects. However, the 3D camera tracker can take quite a while if you have a long clip.

近幾年來,在AE裡最強大火紅的功能,就是3D camera tracking工具。在電腦計算處理過素材後,這工具基本上,在你的素材中自動製造出數個追蹤點,並允許你選擇其一來利用。這是你在AE中最好的追蹤選項,然而如果你有較長的片段,3D camera tracker 會花你較多時間。
This tutorial from thevfxbro shows us how to use the 3D camera tracker to ‘composite’ a Christmas tree into a shot.

這個來自thefxbro將展示如何使用3D camera tracker 在一顆鏡頭合成一顆聖誕樹。

5. Planar Tracking Using Mocha 使用Mocha平面追蹤

When to Use It: Advanced tracking on flat surfaces.

使用時機 : 在平面上更進階追蹤
If you have a very difficult-to-track flat surface, then the planar tracking feature in mocha Pro is the way to go. Unlike After Effects, mocha Pro will use predictive tracking to track the position of an object even if a portion of the tracked object is off screen. Tracking data can then be exported from mocha into After Effects.

如果你有一個非常難去追蹤的平面,那麼在Mocha Pro的平面追蹤的功能是不錯的選擇。不像AE,mocha Pro 使用預測追蹤一個物體位置,即使追蹤物件的部分是在螢幕外。Tracking data可以從Mocha 匯入AE。
This quick video tutorial from short-form video shows us how to planar track in mocha.

這個來自short-form video,將告訴我們如何使用平面追蹤

6. Spline Tracking 曲線追蹤

When to Use It: Complex camera tracking jobs.

使用時機 : 複雜的攝影機追蹤工作
If you’ve exhausted all of the other options on this list, or simply want the most accurate track possible, then spline tracking in mocha Pro is the way to go. Spline tracking can track any type of shape because you custom create the tracking plane. Essentially, you trace around the object you want to track and mocha will try its best to keep track of the object. Data can then be exported to After Effects.

如果你對這列表感到困惑,或只是想更精確的追蹤,那麼在mocha pro的曲線追蹤是好選擇。曲線追蹤可以追蹤任何形狀,因為你可以自製追蹤形狀。基本上,你可以追你想要物件,而mocha會試著追出最好的資料,資料也可以給AE
This tutorial from mocha planar tracking & vfx tools shows us how to use spline trackers to do beauty retouching inAfter Effects.

這個教學,mocha planar tracking & vfx tools 將告訴我們如何使用曲線追蹤

2015年6月30日 星期二

SWD6A Star read MV launch 軒轅劍外傳 穹之扉 星念MV

Wow oh~~ I edited the music video for SWD6A in this month. This time i added the parts of color

correction and color grading in my workflow. I feel these process made film glow and better. I use

AE effect : SA color finesse 3 ! It's useful CC tool!!

                                  Before  

After 


Before 

After 
 
Before 

     After  







OK ,let's take a look !






   

2015年2月1日 星期日

AE_Create depth of view in AE__在AE中製作景深

Wow, It's long time not to share some CG notes. Today, i'll show you how to create depth of view in

AE. Just simple three "camera options" to be used.

哇,好久沒有分享CG筆記了,今天我將告訴你如何在AE製作景深,只要使用三個攝影機選項

就行!

__1.Turn on Depth of Filed  打開景深

1. Focus distance (焦距)

2. Aperture (光圈)

3. Blur  Level (模糊程度)

You could see the camera Focus distance at left side and right side is active view port .

你們可以看見攝影機焦距在左邊,和右邊的實際畫面



__2.Modify FD (Focus distance) and Aperture .Look left and right .

調整焦距和光圈,觀察左右邊


__3.Hold on Aperture and Modify FD to low distance.   Look left and right .

固定光圈和調整焦距到低的距離,觀察左右邊


__4.Hold on Aperture and Keep more Low distance . Look left and right .

固定光圈和繼續更低的距離,觀察左右邊


__5. We could know FD affects Blur Front view and Background.

我們可以知道焦距可以影響前景和背景!

It's pretty easy !

2014年8月31日 星期日

AE_Notice : YouTube Upload setting !

____Our CF launches in this week. The CF resolution is 1600*900 . So the problem is coming , Youtube don't support 1600*900 resolution. The tragedy happened. The CF was processed into 1280*720 and some details was missing. HOW Careless I AM !!  I go back to read the upload document. I list some memos below.

1. Frame rates should match the source material. 

影格速率或楨速率應該要符合原始影片

2. Container: .mp4                      
    Audio Codec: AAC-LC
    Video Codec: H.264

   推薦使用MP4格式
   音效壓縮碼 AAC-LC 
   影片壓縮碼H.264

3.If you have special resolution (non 16:9). Youtube will give  pillar boxes or letter boxes.

  如果你有非16:9的解析度,Youtube會幫你加上下左右黑邊!

Youtube支持解析以下
  • 2160p: 3840x2160
  • 1440p: 2560x1440
  • 1080p: 1920x1080
  • 720p: 1280x720
  • 480p: 854x480
  • 360p: 640x360
  • 240p: 426x240

4. Bitrates  
Video Bitrate is difference between Standard and High quality .

可以看到標準和高清Video Bitrate 的輸出是不一樣的!

1Kbps=1024bps;1Mbps=1024Kbps;1Gbps=1024Mbps


5.____If your resolution is 16:9, but Youtube doesn't support. I recommended to upload higher resolution than your original. For example, my CF is 1600*900, i will turn it  to become 1920*1080  and upload it.

如果你的分辨率是16:9,但YouTube不支持。我推薦上傳分辨率比你原來的高。例如,我的CF為1600 *900,我會把它變成1920*1080,並把它上傳。


 1080p

720p

2013年12月3日 星期二

Edit _ Edit a trailer for your movie,game,promos and the commercials. 剪接_剪輯你的電影 遊戲 簡介 和商業的宣傳預告片

      Not only I responsible for environment prop,assets, I also have to supervise animation. Especially, our game will be published . I have to edit a trailer for it. Now, i want to share a article about "How to  edit a trailer for your movie ? "

我不僅是負責的環境道具,設備,我也有監督的動畫。特別是,我們的遊戲即將公佈。我要剪輯一個預告片吧。現在,我想分享一個關於文章“如何為您的電影剪輯預告片?”

Below are my translated from How to edit a trailer for your movie… by the guy who cuts trailers for movies!

以下是我的翻譯從這網頁How to edit a trailer for your movie… by the guy who cuts trailers for movies!

__1.A good piece of marketing material is a bonus and a must for any film, on any budget level.

在任何電影預算等級上,一個好的商業素材是有好處和必須的.

__2.Don’t get bogged down trying to explain everything from A to Z, that’s the film’s job.

不要陷入試著解釋每件事,那是電影的工作

__3.Choose the story through line and stick to it.

選擇貫串故事線並緊抓著

__4.Don’t introduce too many motifs or characters choose whose journey it is – if you’re fortunate            to have a known performer, albeit in a minor role, utilise that fact.

不要導入太多的主題或選擇角色的任務 - 如果你很幸運,有一個有名的演員,儘管是一個次要的角色,利用這個元素。

__5.Don’t name check people who nobody knows.

不引用沒人認識的人

__6.Know the end, the theme and feeling you want to leave the viewer with.

知道結局,主題和你想要給觀眾的感受

__7.The trailer doesn’t have to be as linear as the film – often better if it isn’t.

預告片不必要和電影一樣直述  - 通常最好不要

__8.Don’t have random moments that come out of nowhere – sounds contradictory to the above point but you can put scenes in any order as long a the through story is being followed, don’t be afraid of mixing it up.

沒有隨機憑空冒出的時刻,聽起來和上面觀點相矛盾,但你可以放場景在任何需求,只要是個能符合故事,不要害怕混接起來。


__9.Writing copy (the voice over or captions) is tough, unless you have a way with words, don’t try and be too smart, serve the film rather than attempting to be clever with you words. The copy should encapsulate your through line story and can be helpful to skip through this. However, if you don’t need copy, don’t use it. If the film is strong enough let it do the talking.

寫文案(語音或標題)是困難的,除非你有使用文字的方式,不要試圖太精明,協助電影,而不是試圖要巧用你的文字。文案應包裝你的整體故事,可以幫助略過了。但是,如果你不需要文案,請不要使用它。如果電影是足夠豐富讓它來說話。

__10.Stick with simple graphic captions – often the best way if you’re not graphically skilled.

堅持使用簡單的平面字幕 - 通常是最好的方式,如果你沒有平面設計的技術的話。

__11.Voice over is not a must, and bad VO can alienate the viewer (don’t cheapen it with a fake American accent, if you’re a Brit and can read the lines, be a Brit, just be confident. Failing that, stick with captions)

旁白不是必要的,壞的VO會疏遠觀眾(不要用假的美國口音貶低它,如果你是一個英國人,並可以讀稿(暫時這樣翻),身為一個英國人,只要有信心,如果做不到這一點,堅持用字幕)


__12.Don’t let shots and moments out stay their welcome. The perfectly constructed moment you created in your film CAN be trimmed right down in the trailer, don’t worry it doesn’t ruin your film. It will always be perfect in the film.

不要讓鏡頭和瞬間停留太久。你在你的電影創造了完美的結構情節可以在預告片中對倒修剪,不用擔心它不會破壞你的電影。這將永遠是完美的電影。

__13.Say something once, for example you may have two characters saying pretty much the same point in two different ways, cut one out you don’t need the other. Move on.

一次說一件事,例如你可能有兩個角色說法幾乎相同觀點用兩種不同的方式,剪掉其中一位你不需要。繼續前進。


What’s the score? 

配樂是甚麼?

Now, music is also a big tool and I find it super important. If you are cutting your own trailer and have no more cash in the bank then you won’t be able to afford the new big music cue, or the old classic track that may set your tone up perfectly.

現在,音樂也是一項有力工具並且我發現它超級重要,如果你正在剪輯你的宣傳片並且在銀行裡沒有更多的現金,那麼你沒辦法負擔新的音樂演出,或是經典曲目也許可以讓你的調性完美提升。


How long?

要多長?

A good length is from 90 seconds to 2 minutes, any extra is unnecessary. Hollywood movie trailers generally run at 2’30”, but often I feel they are too much, and they certainly can labour the point.

一個適當的長度是90秒到2分鐘,任何多餘的是不必要的。好萊塢電影預告片一般運作在2'30“,但往往我覺得他們是太多了,並且他們肯定太費力解釋。

The final image is important, if your film is a horror, end with horror, it’s a comedy, go out on a great gag, if you’ve made a rom-com, then make sure you end on some rom and com.

最後的印象很重要,如果你的電影是恐怖,就用恐怖結尾。是喜劇,就用一個很棒的搞笑。你如果是愛情喜劇,那就確定你的結尾是愛情和喜劇!

Let's go ahead and start watching the trailer 《軒轅劍陸》天外之章宣傳影片



2013年11月23日 星期六

AE_animation Loop Expression tip _動畫循環表達式

Hello,guys,Today i want to show you the tip about the Loop express of the After Effect. It's a piece cake and useful !

So, let's go ahead and start looking !

大家好,今天我要秀一個有關AE LoopExpress的訣竅,相當簡單。好,我們接下看吧!

__0.First, Make a Loop animation

       首先做一個循環動畫  

__1.Alt-click the time-Vary stop watch icon. It'll show up the Expression.

      按住Alt並點一下時鐘標示,它就會出現Expression

__2.Click the play icon. choice Property -> LoopIn ~~~ LoopOut~~. Let's take look them. What are          their effect ?

       點擊play標示,選擇 Proerty,就會看到Loop系列的Expression.我們看看他們的效果是甚            麼?


 __3. LoopIn : It's mean red range is effected by LoopIn , include the keyframes.

        LoopIn : 圖中的紅色區域是有作用的,包含Keyframe


__4.LoopOut : It's mean red range is effected by LoopOut, include the keyframes.

       LoopOut : 圖中的紅色區域是有作用的,包含Keyframe

__5.LoopInDuration : It's mean red range is effected by LoopInDuration, dose not include the key                                            frame. You can change the value of the duration which should be less than                                              zero.

      LoopInDuration : 圖中的紅色區域是有作用的,不包含Keyframe,你可更改Duration的數值,                                     要小於0.

__6.LoopOutDuration : It's mean red range is effected by LoopOutDuration, dose not include the key                                        frame. You can change the value of the duration which should be less than                                               zero.
       LoopOutDuration : 圖中的紅色區域是有作用的,不包含Keyframe,你可更改Duration的數                                          值, 要小於0.



It's pretty easy, right ? Try it !
很簡單對吧? 試試看吧!

2013年10月27日 星期日

AE_Audio Spectrum Effect 音頻頻譜特效

This week , I learned a cool effect about audio from VC. No third plug-in.Just AE Built-in. Like this

這禮拜,我從Video copilot學到一個有關音效很炫的特效,不是外掛,AE內建,像這樣


It's pretty simple and easy to do this effect.

這相當單純並且簡單做到

So let's begin !

開始吧!

1.__ Add a solid layer(no matter any color) and Import a MUSIC !!

增加一個solid layer(不管甚麼色,最後都變成黑底)並且匯入音樂

   __Add a Audio Spectrum Effect to it

添加 Audio Spectrum特效

   __ In the options,check Audio Layer and choice the music layer.

在 Audio Spectrum的屬性中,打開Audio Layer並且選音樂那層

PS : Maximum Height means the Height of the wave.   High value brings high wave.

PS: Maximum Height 就是波形的最高峰 數值越高 波形越高

 
2.__ You will see it immediately.

   你就立刻看到效果了



3.__More details 

更多細節

  __Draw a mask in the same layer.

畫一個MASK在原來的layer上

  __In the options,check Path and choice the mask, and it will follows the path.
在屬性中,打開Path選Mask,它將會跟隨PATH

PS : Frequency Bands means the number of the band.

PS : Frequency Bands指的是元素(長條)的密度

4.__Hold ctrl and drag Left mouse bottom could help you drag slowly to get precise value.

按住ctrl 並且拖曳左鍵,可以幫你慢慢拖出更精確的值.


5.__Side options : control audio effect from inside ,outside or two side.

可以控制特效來自裡面或外面或是雙向


6.__Display Options  : change display 

改變外型

  __Thickness

改變厚度


7.__Audio Duration(milliseconds)

音效持續


Enjoy it !!