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2017年7月12日 星期三

Learn Fight Choreography (How to film fight scenes PART 1) _ 學習武打編排 (如何拍攝武打場面 part 1)

source from : Learn Fight Choreography (How to film fight scenes PART 1)

Learn Fight Choreography (How to film fight scenes PART 1)

Welcome to Part 1 of my article series on how to create your own realistic fight scenes!

歡迎來到我的系列文章,第一部分,如何創造你自己的真實戰鬥場面。
I am writing this series from my personal experiences in the action film industry, as I attempt to breakdown the science of how to make your own fight scene and learn fight choreography! This is Part 1, links to the other articles in the series are below..
Part 2 >> Learning basic Fight Moves
Part 3 >> Selling hits and filming your first Fight Scene

我寫這一系列,是從我在動作電影工業中自己的經驗截取。我試著分析如何自己設計動作場面並且學習戰鬥編輯! 這是第一部分,其它文章的連結如下
Learning Fight Choreography and how to film your own fight scenes can seem like a daunting task.. but as with anything in life, if you go into it with an open mind and a willingness to “fail your way to success”, anyone can teach themselves the techniques to make a piece of badass action filmmaking!

學習戰鬥編劇和如何拍攝屬於你的戰鬥場面,看起來是個很艱距的任務,但生活中遇到任何事,如果你是以一顆開放的心去面對,並且願意從失敗中站起來,每個人都可以自學技術,製作酷炫的動作電影。
Learn how to make, film fight scenes and learn fight choreography like in this image from The Raid.
The Raid (Clicking the images will take you to some cool fight scenes.)
全面突襲
When I started learning this stuff, I didn’t have anyone to teach me, so I hope this multi-part article will get you going in the right direction.. In this series of articles I will walk you through an overall approach, with future posts explaining more in-depth details.

我開始學習這個工作,我沒有人教我,所以我希望這一系列的文章可以指引你對的方向。這一系列的文章,我將帶領你跨越整個方法。未來公告會解釋更多細節。
So, let’s say our hypothetical question of this series is “how do I make a fight scene?”. Let’s break this down into several steps..

我們來談這個系列所設定的問題,"我要怎麼製作一場戰鬥場面? 我們來把它分成幾個階段吧!
Watch and study a lot of fight scenes!! Everyone eventually develops their own flavor of what good action film making and fight choreography is. There are hundreds of different ways and styles to film the same story, so you should immerse yourself in as many different types of action films you can think of. My personal favorite sources of good fight choreography and action scenes as of now are The Raid, Tony Jaa’s Ong Bak, and of course the Jackie Chan movies that got me into stunts.

觀看和研讀大量的戰鬥場面!! 每個人最後會發展出屬於他們的品味,分辨什麼是好的動作電影製作和戰鬥編排。有無數不同種類的方式和風格去拍攝同一個故事,所以你必須把你自己沉浸到你能想到的各種動作電影裡頭。我個人最喜歡的優秀戰鬥編排和戰鬥場面,現在是全面突襲,拳霸,當然還有成龍的電影。
Another good set of resources to get your creative fight choreography and action scene juices flowing, are video games! For example after playing Batman: Arkham City for several hours, I started thinking in Batman’s fighting style. This principle translates to many other fighting games.. it is also the reason you see so many “live action” fight scenes being made as homages to the fans’ favorite characters.

另外好的參考資料,讓你創意戰鬥編排和動作場面源源不絕,就是電玩! 例如,玩完蝙蝠俠:阿卡漢城市幾個小時後,我開始思考蝙蝠俠的戰鬥風格。這原則轉換到其他格鬥遊戲。同樣理由,你可以看到許多實況格鬥場面,是做為對粉絲敬意最喜歡的角色。
Donnie Yen plays the chinese hero, IP Man. He is one of the better fight choreographers and performers, and his fight scenes result in some inventive and creative fight choreography.
Donnie Yen in IP MAN
Take notes! Go on, make a list of your favorite action movies.. now look them up on YouTube and find their respective fight scenes. Really study the performers and their fight choreography (use the youtube slo-mo feature or download the video and play it back on your computer), and observe your response to the choreography.

作筆記! 來吧,寫下你最喜歡的動作電影。 現在從Youtube看,並找出他們各自的戰鬥場面。認真研讀表演者和他們的戰鬥編排(使用youtube的慢動作功能或下載影片到你的電腦上看),觀察你對編排的反應。
– Which moves catch your eye the most? 哪一種動作最能吸引你 ?
– What camera angles are used to sell the hits? 哪種攝影機角度最有賣點 ?
– Can you tell which moves are very technical? 你能說哪些動作是非常技術性 ?
– Given the chance, would you do something differently? 如果有機會,你能做出不一樣的動作嗎 ?
Pay attention to the camera work, see how the camera man interacts with the performances you are watching.. Write down your thoughts and observations.

注意攝影機運動,看攝影師如何與你正在觀看的表演者互動,寫下的想法和觀察。
“Just as a director who knows how to act will be able to create a believable story on the big screen, and the best actors are ones who can direct themselves.. so must you want to learn everything there is to learn about your subject matter.”
"就像導演知道在大銀幕上,如何演出就會創造一個令人信服的故事,而且最好的演員是那些可以引導自己的人.....所以你必須想學習你的主題的一切。"
Now for this week’s ‘fight choreography homework’.. have a surf around YouTube and pick 3 of your favorite fight scenes. Then write an answer to each of the questions I proposed above.. or make up your own notes! The point here is to get you observing the choreography and breaking it down in your mind.

這禮拜的"戰鬥編排功課" ..瀏覽Youtube並且選出你最喜歡的戰鬥場面。並寫下我上面所提出問題的答案...或自己作筆記 ! 這邊的重點是藉由你的觀察編排並且自己分析它。
Jackie Chan and Jet Li, both masters of fight choreography, finally verse each other in a fight scene from The Forbidden Kingdom.Jet Li and Jackie Chan fight in The Forbidden Kingdom
Until next time, stay safe and keep your chin up! Nothing in life is as hard as we make it seem. You are the only person who can influence and manifest your happiness :)

等到下一次,注意安全並打起精神 ! 生活中沒有我們想像中這麼艱難,你是唯一可以影響和表現你的幸福的人。

2014年5月1日 星期四

3dsMAX Xref scene VS Xref object 參考場景 VS 參考物件 更新v1.1

_____Yesterday, my friend asks me what's different between the XRef scene and XRef object ? I say i only use XRef object, but i am also curious about XRef scene. So, I google some information and share with u . 

Reference from : XRef scene and XRef object

Objects in a scene can be XRefs from other scenes. They can be transformed and positioned in the scene using a local offset.
某場景物件可以是被XRefs來自其它場景的物件(指:可以用A場景物件,透過XRef,給予B場景當物件),它們可以使用本地的位移,在場景變形和定位。

XRef object


_____Externally referenced objects, XRef objects, appear in your master (current) scene, but are actually referenced from external 3ds Max files. As a result, the source objects are protected from modifications you make to the XRef objects. Updates or changes made to the source objects are also updated in the master file when the source scene is reloaded. However, if an XRef object’s entities are merged, the controls are local and can be modified. Therefore, they no longer reference the original attributes.

外部參考物件(Xref objects),存在你的主(現行)場景(master scene),但實際上是參考外部的3ds Max檔案。因此,"源"物件(source objects)被保護,避免你對XRef objects的修正。對"源"物件作更新或改變,也會更新主(現行)場景,當源物件被重新載入(reload)時。然而,如果一個XRef objects的實體被合併(Merged),所有的控制會變成本地並且可以修正。因為他們不在參考"源"屬性(指:"源"物件的屬性)


the only entry in the modifier stack will be “XRef Object.”


_____For example, if you set the Modifiers option of the XRef Objects dialog to XRef or Ignore, the only entry in the modifier stack will be “XRef Object.” You can add additional modifiers to the object, but you cannot access the original ones unless you merge the XRef object into the scene. If you merge the modifiers into the master scene, you can edit them in the stack. However, changes that you make to the modifier stack in the master file have no effect in the source file.

舉例,如果你設定XRef參考物件對話修改選項或忽視它,只有一項會在modifier stack(修改器堆棧)裡,就是XRef Object,你可以增加其他屬性給這物件,但是你沒辦法影響原始的物件,除非你合併XRef到場景中。如果你合併modifier(修改屬性),你可以在stack裡編輯,然而,這個改變不會影響你原始檔案。



Modifier Stack


_____An externally referenced object can be animated in the master file only if its transform controller has been merged. In other words, no animation can be added or blended with an XRef controller. However, an offset can be added, but it then applies to the whole animation, and the offset cannot be animated.

一個外部參考物件只能在主場景(master scene)被賦予動作(指:設key的動畫),前提是它的變型控制是被合併的。換句話說,XRef是不能被增加或是混合動作(指:設key的動畫)。然而普通位移是允許的,但是它也不能被動作(指:設key的動畫)。(可以使用Link,與本地物件做Link,設定key在本地物件,就可以製作動畫)

Importing the whole village model into the building model as an XRef

匯入整個鄉鎮模型到一間建築物裡,當作一個XRef




XRef scene


_____An externally referenced scene, or XRef scene, appears in your current file, but is actually loaded temporarily from another MAX file. As a result, the source scene is protected from any modifications you might make to the XRef scene via the master scene. Updates or changes made to the source scenes are also updated in the master file once the changes are made and saved to the source file.

一個外部參考場景,或是XRef場景,存在你目前的檔案裡,但事實上它是暫時從其它的MAX檔被讀入。因此,"源"場景會被保護,避免你在主場景(master scene)對XRef scene的修正。對"源"物件(原始資料)作更新或改變,也會更新主(現行)場景,當源物件被改變並且存成原始資料。

_____XRef scenes allow a team working on the same project to have access to each other’s work without the risk of changing the files. A designer can model a building, a second modeler might create the landscape; or one modeler might create a setting while another modeler creates a character. The animator can externally reference the setting as a scene and animate the cameras or characters in the setting without being able to make changes to the setting. If the setting file is changed, those changes will be reflected in the animator’s scene.

Xref scene允許你團隊合作在同一個專案上,可以處理每一件工作,不用冒著修改檔案的風險。一位設計師可以建一棟大樓,第二位建模師可以製作整個景觀;或是一位建模師可以製作環境,另外一位可以製作角色。動畫師可以外部參考環境當成一個場景,並且在場景裡運動攝影機或是角色,而不會修改到環境。如果環境被改變,這些改變會反映在動畫師的場景中。(用XRef scene呼叫進來的物件,預設是無法編輯的,除非自己去做了其它設定 )

Tools->New Scene Explorer

Bind To Parnrt


_____Objects loaded in the master file via XRef scenes cannot be selected nor modified, and do not appear in the Select From Scene dialog or Scene Explorer, the modifier stack, or the Track View. You can animate them in the current file only by using the Bind To Parent function in the XRef Scenes window.

透過XRef scene 匯入主資料的物件不能被選取也不能被修改,並且不會出現在Select From Scene對話框或是Scene Explorer,Modifier stack 或是Track View。你只能在目前的檔案設key的動畫,而且是藉由XRef Scenes的對話窗裡的Bind To Parent。


_____You can snap to externally referenced scene entities. You can use Snap, AutoGrid, and Clone and Align to position local objects in context, as well as to pick objects as the target location for the clones. If you need to move, rotate or scale the referenced scene, you can bind it to a local object. Transforming the object the externally referenced scene was bound to transforms all objects in the externally referenced scene. You can also use externally referenced objects in the scene as the reference coordinate system. When you save changes to the externally referenced file (such as objects added, edited, or deleted), updating the XRef Scene inherits those changes locally.

你可以吸住外部參考場景的實體。你可以使用Snap, AutoGrid, and Clone and Align去擺置本地物件在其中,也能選一個物件當作目標位置做複製。如果你需要移動,旋轉或是縮放參考場景,你可以把參考場景bind給一個本地物件。轉化物件外部參考場景必然在參考外部場景裡轉換所有的物件。你也能使用在場景裡的外部參考物件,當作參考座標系統。當你存檔改變外部參考的檔案(像是 物件增加 編輯 刪除),更新XRef場景就會本地繼承這些改變。