2013年11月23日 星期六

AE_animation Loop Expression tip _動畫循環表達式

Hello,guys,Today i want to show you the tip about the Loop express of the After Effect. It's a piece cake and useful !

So, let's go ahead and start looking !

大家好,今天我要秀一個有關AE LoopExpress的訣竅,相當簡單。好,我們接下看吧!

__0.First, Make a Loop animation

       首先做一個循環動畫  

__1.Alt-click the time-Vary stop watch icon. It'll show up the Expression.

      按住Alt並點一下時鐘標示,它就會出現Expression

__2.Click the play icon. choice Property -> LoopIn ~~~ LoopOut~~. Let's take look them. What are          their effect ?

       點擊play標示,選擇 Proerty,就會看到Loop系列的Expression.我們看看他們的效果是甚            麼?


 __3. LoopIn : It's mean red range is effected by LoopIn , include the keyframes.

        LoopIn : 圖中的紅色區域是有作用的,包含Keyframe


__4.LoopOut : It's mean red range is effected by LoopOut, include the keyframes.

       LoopOut : 圖中的紅色區域是有作用的,包含Keyframe

__5.LoopInDuration : It's mean red range is effected by LoopInDuration, dose not include the key                                            frame. You can change the value of the duration which should be less than                                              zero.

      LoopInDuration : 圖中的紅色區域是有作用的,不包含Keyframe,你可更改Duration的數值,                                     要小於0.

__6.LoopOutDuration : It's mean red range is effected by LoopOutDuration, dose not include the key                                        frame. You can change the value of the duration which should be less than                                               zero.
       LoopOutDuration : 圖中的紅色區域是有作用的,不包含Keyframe,你可更改Duration的數                                          值, 要小於0.



It's pretty easy, right ? Try it !
很簡單對吧? 試試看吧!

2013年11月16日 星期六

Xuan Yuan Sword 6_DLC _Game trailer

I made a Game trailer visual  this month . First using Element 3D (Video Copilot produce) in this project. That's really fast for 3D rendering in AE. Saving our a lots time.

Let's go ahead and start looking at the Game trailer i made for my company.

這個月,我做了一個遊戲預告片。第一次使用element3D(Video Copilot 開發)在這個專案中。這是真快,在AE中3D渲染。節省我們大量的時間。讓我們繼續看,我為我公司在遊戲預告片。

Title : Xuan Yuan Sword 6-DLC -Game trailer  軒轅劍6 DLC 天外之章

Software : AE

https://www.youtube.com/watch?v=C39g9Mo6_XU&feature=c4-overview&list=UUPRG66bnHqgDSD7NlmUPuZQ




2013年11月13日 星期三

Xuan Yuan Sword 6_DLC_ (bake a hard edge Normal map)

I just finish my project last month. Yes, it's SWD6-DLC ! This time i have some cool challenges. Create a lot of hard-edge model for Environment. Why do i say this is challenge ? Because i didn't much understand the Normal of the Hard-edge and took a lots time to test hard-edge Normal map, let it  looked correctly in Unity .

上個月我剛完成我的專案。是的,它是軒轅劍六-天外之章!這一次,我有一些很酷的挑戰。創建大量的硬邊場景模型。為什麼我說這是挑戰嗎?因為我沒有多少了解法線的硬邊,花了大量的時間來測試硬邊法線貼圖讓它在Unity引擎看起來正確的。

Generally speaking, baking a hard-edge normal.

一般來說,烘烤法線硬邊。

 I will to smooth group ,setting auto-smooth 45 degree,in 3dsMAX.

我將平滑組,設置自動平滑為45度,在3dsmax。


Cutting UV,depend on different smooth group.

切割UV,取決於不同的平滑組。



Reduce the Gradient of Normal map to avoid the odd shadow in Game engine.

減少法線貼圖的漸層,以避免在遊戲引擎中奇怪的陰影。



As a reminder, this way i test in unity is OK!  Some engine maybe not !

作為提醒,這種方式,我測試Unity引擎是OK!有些引擎也許不是!

2013年11月4日 星期一

Training 30 mins sketch in a week _day_07

Finally, i finish a series of the training in a week.

I should do more practices in the future if i want to be better.


2013年11月3日 星期日

Render_Linear workflow _part1

Let's talk about Linear Workflow, I have learned something  from DT and shared them with you.

我們來討論Linear Workflow,我從DT那邊學到一些事情並且和你們分享

__1.The most important thing !

最重要的事情!

為什麼Linear Workflow 重要?

__你在你的銀幕上看到的一切是個謊言!

-那些8-bit的圖片(JPG,BMP,TGA)都是有被gamma-encoded(sRGB)校正過,為讓它正確的顯示    在你的營幕上。

-那些32-bit的圖片(HDR,EXR,TIFF)沒有被gamma-encoded(Linear),所以他們看起來錯誤的顯示  在你電腦營幕上

__你的3D軟體並沒有把你螢幕的gamma納入燈光結果裡,所以燈光總是比他們應該的還暗,       我們要用gamma-correction去修正


__Ex :


__This a test.

    Linear Workflow 被利用來正確地顯示顏色和燈光資訊在電腦螢幕上


To be continued....

Training 30 mins sketch in a week _day_06

Finish it ! Take a shower !


Training 30 mins sketch in a week _day_05

OH NO~~

I miss the today's deadline !! damn!!

Good night