2014年7月29日 星期二

Xuan-Yuan Sword _ CF 01 first launch

    We had made the CF for a whole month !! This is a second version, after we seen the first one and decided to redo it !!! This is real time render in unity and Animation uses mocap. LOGO first launch ! So let's take a look .


   

2014年7月24日 星期四

ZB_Make a hole with three ways !!

 This is my process of making a hole. Today i combine them in this article.
 這是我製作一個洞的過程。今天,我將它們合併在本文中。

Dynamesh :

____1.Be sure the model is dynamesh.
           確定模型是Dynamesh



____2.Use Insert Brush. Here, i use Insert Cylinder Brush. Drag on the model By Holding Alt.
           使用Insert Brush。在這裡,我使用 Insert Cylinder Brush。在模型上,藉由按住ALT拖動。



 ____3.Double side. Tool -> Display Properties ->Double.
            顯示模型雙面


____4.Modify the model, scale, move and rotate.
           編輯模型

____5.Drag on open panel by holding ctrl.
           按住Ctrl 在空白地方拖曳


____6.Drag on open panel by holding ctrl again.
           按住Ctrl 再一次在空白地方拖曳


Polygroup:

____1.make sure the Model without SDiv
           確定模型不含細分層級

____2.Use TrimCurve ,Trim it  and it will become two polygroup.
           使用TrimCurve, 修剪並且它會變成兩個 polygroup


____3. Use subtool -> Group split , polygroups divide two subtool.
            使用Group split, 會將polygroup 分成兩個子工具

___4. Delete "cover"
          刪除另一個子工具(蓋子)
____5.Double side. Tool -> Display Properties ->Double.
           顯示模型雙面

Extract:

____1. Mask it
            畫上遮罩 


____2. Extract , and Accept it !
            提取,並接受它 

_____3.Delete useless subtool .
             刪掉無用的子工具


2014年7月7日 星期一

My MRT sketch book vol 4

Overwork and overwork again. How do i escape this fate ? Maybe this is test. It's kind of test that do i have something ! So whatever, i do my best in every chance. I wouldn't give up !