2014年1月4日 星期六

The Comicon Challenge 2014 參賽規則 Final Stand - GameArtisans.org Main Challenge #9 – The Comicon Challenge 2014


COMICON挑戰2014截止日期
- 23時59分00秒下午東部時間星期一,2014年2月24日 -

 資料來源 : COMICON Challenge 2014

THEME STORY SAMPLES

FINAL - Torn, beaten, and broken, the citizens of Metropolis gaze at the body of superman in disbelief as he lays there in the cratered street... deathly still. With fires raging all about and extra-dimensional soldiers appearing everywhere and destroying everything in their path, the city is in desperate need of a hero. However, this evil mega army, ruled by an iron clad god... no, there is no hope. Heroes lay dead all about. Blood of innocents decorate the ash ridden streets. There is nothing that can be done. Metropolis, and all its citizens, and soon the world, are doomed! But then.... ever so slightly, the rocks where a mighty hero was once thought dead, begin to stir. First an arm, then another.... Superman, all beaten and torn slowly gets up. There are no cheers, no sounds of relief, and no cries of joy. All who stand there and all who have been watching the battle unfold on the morning news ... a fragile hope in everyone begins to mount with the rise of a once fallen man. Superman then looks up. His next attack, for better or for worse, will be .....

主題故事範例

最後-撕裂,咬碎和破壞,大都會的市民不敢置信地凝視著超人的身驅當他倒在坑坑洞洞的街
道上.......如死一般.隨著熊熊烈火擴大並且異次元士兵出現在任何地方毀壞在他們路上的一
切,這城市在危機中需要一名英雄。然而這邪惡巨大的軍隊,由一位鋼鐵包裹的神掌控....沒
有,沒有希望,英雄們全部陣亡,無辜受害著的血點綴著灰燼充斥著街道。但然而....儘管很輕
微,石頭在一位曾被認為死亡的威能英雄上,開始滾動,首先是手臂,然後是其他.....超人,
所有被咬和撕碎慢慢起來,沒有鼓勵,沒有安慰,沒有感動得哭聲,所有人站在那,從晨間
新聞看著戰爭開打,一個脆弱的希望在每個人裡面,隨著一位曾經墮落的人開始上升,超人
往上一看,他的下一次攻擊,是更好或更壞,將是......

STAND - It has been ages since he last walked the arctic snows of the north. In the distance lays his final destination – a fortress of ice. To be here today, it was an achievement laced with great sacrifice. A journey that required a separation from the comfortable riches of the world, and an initiation into a new level of skill, awareness, intellect, and all that comes with it... Power! The doors shudder open. 10 years. A trial of patience and endurance... he laughs. Soon, he will be rewarded. With an armored cybernetic arm, he pulls out a green crystal from his coat and inserts it into a crystalline panel centered in a massive room. The lights dim, the earth shakes, and an image of a proud figure appears. With an ancient rusty old voice, the figure speaks. “What do you want?” Holding back a smile, the journeyed man states “To become a Kryptonian!" A process normally impossible for humans, he begins to laugh, for he has found a way through science. He takes off his arctic coat. A complex suite of cybernetic armory is revealed. With the power of science, together with the infusion of Kryptonian power - soon he will become known on earth as a God! Minutes later, the process is complete. He leaves the fortress and as he walks back towards civilization, he quietly whispers to himself... “I, Lex Luther, have finally returned!”

再起-已有些歲月自從他最後走過北方的北極積雪,在遠方佇立著他的最後終點站 - 冰凍堡
壘。今日至此,是一項成就點綴著偉大的犧牲。一場要求與世界舒適的財富分割的旅行,並
且一個啟動進入新層級的技能,意識,智能,它們全部聚集於它.....力量!大門顫動的打開。
10年了,一場毅力和耐心的考驗....他笑著。不久他將被讚揚。利用裝甲型智能手臂,他在巨
大的空間中,從大衣取出一顆綠水晶並且裝入水晶面板中心,光線驟暗,地面搖晃,並且一張驕傲人像影像現身。伴隨一種古老粗野的聲音,人像說:你想要做甚麼?不苟言笑,旅者說:成為一位氪星人。對人類這加工通常不可能,他開始笑了。他透過科學找到方法了。他脫下他的雪地大衣,一身智能裝甲的複雜服裝顯現,結合科學的力量,加上氪星人力量的注入 - 很快他將成為地球上眾所皆知的神!幾分鐘以後,加工完成,他離開堡壘並且當他回到文明都市,他靜靜地向自己低語... 我,雷克斯路瑟,終於回來了!


WHAT IS REQUIRED IN BRIEF
Final – Create a hero or villain in his last moments, during one epic final battle. The hero should be beaten, torn, and only have enough power left to do one final strike!
Stand - Create a hero or villain who is returning after being gone for a long period of time, or who is rising for the first time, all shiny and new (optional: new costume?), to face an epic battle. For better or for worse, this new or returning hero/villain is set to change the world!
Be creative, let loose, and have some fun. Good luck to all who join Comicon Challenge, 2014!

簡述需求
最終 - 創造一位英雄或是敵人,在他的最後一刻,一場經典最終戰役。英雄應該被挨揍,撕裂,並且只剩下一點力氣做最後一擊。
再起 - 創造一位英雄或是敵人,在離開一段時間後,再次回歸,或是第一次昇起,全新的閃亮的(選擇:新的服裝),去面對一場史詩般的戰鬥。無論是好是壞,這個新英雄/敵人是被設定改變世界。
有創意,更開放並且有些樂趣。祝參加 Comicon Challenge的大家好運!

For Questions, Answers or Technical support, please visit here:
要問問題,須回答或是技術支援,請拜訪以下
To create a thread for this challenge, go here:
為這個挑戰賽建立一個討論串,請到
http://www.gameartisans.org/forums/newthread.php?do=newthread&f=15 
Thread title should be: Comicon 2014 | 3D (or 2D) | Username | Chosen Character
討論串的標題應該是 : Comicon 2014 | 3D(or 2D) | Username | Chosen Character

ADDITIONAL NOTES
其他注意事項
1. Remember, Archie is not an "action" hero and Garfield is not a super villain - they don't have weapons and they don't save or attempt to destroy the world. However, Wolverine, Battle Angel Alita, The Phoenix, Flash, Cyclops, Superman, Batman, Gambit, Daredevil, Electra, Joker, Magneto, G.I.Joe, Ninja Turtles, and many many more are all glorious examples of exactly what we are looking for during this challenge. The only restriction: one of your final images MUSTinclude an original small comic book cover or page of the character you choose to create. Simply find a cover or page online that contains your character, and stick it on one of your final images to pay respect to the original character and/or creator.
1.記住,Archie(一個高中生的在高中的故事 註解 )不是一個"動作"英雄並且加菲貓不是一個超級惡棍。他們沒有武器並且他們沒有拯救或是傾向毀滅世界。然而,金鋼狼,銃夢,火鳳凰,閃電俠,獨眼龍,超人,蝙蝠俠,金牌手,夜魔俠,幻影殺手,小丑,萬磁王,C.I.JOE,忍者龜,和很多很多光榮的例子,是我們在這次挑戰賽找尋的。只有一個限制,你的最後成品,必須包括原註漫畫封面,或你所選的角色頁面。只須在網路上找到一張封面或頁面有含你的角色,並且附在你最後完成的作品,向原始角色和/或創造者表示敬意。
2. Expressions, camera angle, and final pose, is extremely important for this uniquely strong themed challenge. Keep this in mind. A t-pose model or idle posed concept illustration - not good!
2.表現張力,拍攝角度,和最後姿勢,是極為重要對這獨特強大的主題挑戰賽。請牢記在心,一個T-pose模型或是待機姿勢概念的插圖 - 並不優~
3. Characters originating from video games or movies are not allowed for this challenge (Tomb Raider, Star Craft, etc).
3.角色原始來自電視遊戲或是電影不被允許在這次挑戰賽(古墓奇兵 蘿拉,星際爭霸,等等)
4. Keep gore and nudity to a decent level please! Don’t get Comicon banned in various countries!
保持血塊和裸露在一個適當的程度,拜託!不要讓Comicon被在其他國家禁止。
5. This is a w.i.p (work in progress) based challenge. Posting your w.i.p art in a personal thread on the forums, is ABSOLUTLY MANDATORY. Artists who show no work till the end may be disqualified.
這是一個以W.I.P(在製品)為基礎的挑戰賽,貼上你的W.I.P草圖在論壇個人的討論串裡,這是絕對強制。藝術家直到結束都沒有展出任何作品也許會被取消資格。
6. Artists wishing to enter both 3d and concept art categories, must create a new idea for each entry. Example, if you make Superman for a 3d category entry, you cannot make the same character for a Concept Art Entry.
藝術家希望參加2項3D和概念的藝術項目,必須要為每項創造一個新的點子。舉例,如果你做超人參加3D項目,你不能用同一個角色參加2D概念藝術。


3D Guidelines
Recreate a super hero or super villain with one of the following themes - "Final" or "Stand."
重建一位超級英雄或超級惡棍和下列主題之一 "最終" 或 "再起"
Model Guidelines: 
模型指南 :
  • For Comicon 2014 and only for 2014, Unlimited polies, unlimited texture sheets, all shaders, all game engines, all 3d program softwares, any lighting solutions, are yours! Use them as you wish for your “single” character and pedestal (optional). However, your final model should still be professionally looking unwrapped, on a single or on multiple sheets. View Example Sheet (by Neil Blevins)
  • 對於COMICON 2014年只有2014年,不限面數,不限的貼圖張數,所有著色器,所有的遊戲引擎,所有的3D軟體,任何燈光解決方案,都是你的!隨你使用他們,為你的角色和基座(選配)。但是,你的最終模型仍然應該是專業的UV展開,在一個或多個欄。查看範例(by Neil Blevins)
  • No pets, animals, and no extra characters in any shape or form. If an additional life form, entity, robot, citizen, alien, bird, insect, dust mite, duck, carebare, living germ, or anything else that resembles an additional entity of any and all kinds in your presentation is found, you will be asked to remove it. Period. Create a single character. Nothing else!!!
  • 沒有寵物,動物,而且沒有額外的任何形狀或形式的角色。如果一個額外的生命形式,實體,機器人,公民,外星人,鳥,昆蟲,塵蟎,鴨,carebare(不會翻),活體細菌,或其他任何類似的和所有種類在你的作品中被發現,你會被要求將其刪除。期間。創造一位單一角色。沒有別的!
The Constraints:
限制條件:
  • A pedestal (not floor) may be included. This pedestal also has unlimited polies and texture sheets..
  • 一個底座(非地板)也許會被包含。底座也是不限面數和材質張數
  • 2-sided polies with two separate uv channels are permitted.
  • 雙面模型有2個分開的UV channels是被允許的
  • No joint or team entries and only one 3d entry per artist.
  • 不允許合作或是團隊參賽並且只能個人3D參賽
  • Your entry must be specifically created for this challenge. Do not use any ideas, sketches, or art from previous personal works.
  • 你的參賽品必須是為這挑戰賽特地製作的,不能使用來自以前個人作品的點子 草圖 或是作品。 
Submission Guidelines:
交件指南:
Main Beauty Shot
主要的效果圖 
  • You are free to do whatever post effects you like on this image. You can create multiple angles of your character or just one big version of your character. You can include painted environments, skies, effects.. basically, anything!
  • 你可以自由地做任何你喜歡的後製在這張圖上。你可以創建你的角色多角度或者只有一個你的角色大的版本。你可以包括繪環境,天空,效果.. 
  • Image Dimensions: up to 1600w x 1600h pixels and 500k file size.
  • 圖片尺寸:最多1600 W 像素x 1600 H 像素,500k 的文件大小。
Presentation Shot
展示圖 
  • This image must contain one full front pose and one full back pose of your character. Optional: Poses can be placed on one large or two small pedestals (pedestals have unlimited polygons and texture sheets. A hover board, vehicle, etc, is not a pedestal).
  • 此圖片必須包含一個你的角色的完整正面姿勢和一個背面姿勢。可選:姿勢可以放在一個大的或兩個小的底座(底座有不限的面數和貼圖張數,浮空滑板,車輛等,並不是一個底座)。
  • Post effects from 3d softwares or 2d programs like Photoshop are NOT allowed in this image. The only adjustments allowed are: Brightness/Contrast, Levels, Sharpness, color balance, Curves, and Hue/Saturation.
  • 在此階段的圖像後製從3D軟體或2D軟體如Photoshop等是不允許的。唯一允許的調整:亮度/對比度,色階,銳度,色彩平衡,曲線和色相/飽和度。
  • Image Dimensions: up to 1600w x 1600h pixels and 500k file size.
  • 圖片尺寸:最多1600 W 像素x 1600 H 像素,500k 的文件大小。
Construction Shot
施工圖  
  • This image should depict how your character was made. You can include wireframe shots, high res models, multiple angles or just one big wire frame shot.
  • 這張圖應該描述你的角色是怎麼做的。你可以包括線框圖,高面數模型,多角度,或只是一個大的線框圖。
  • Image Dimensions: up to 1600w x 1600h pixels and 500k file size.
  • 圖片尺寸:最多1600 W 像素x 1600 H 像素,500k 的文件大小。
Texture Sheets
貼圖張數  
  • Use this image to show the texture sheets used on your model. Must include diffuse and normal map. Other sheets are optional.
  • 使用此圖顯示在你的模型中使用的貼圖張數。必須包括漫反射和法線貼圖。其他貼圖是可選的。
  • Image Dimensions: up to 1600w x 1600h pixels and 500k file size.
  • 圖片尺寸:最多1600 W 像素x 1600 H 像素,500k 的文件大小。
Concept/Skethes + Comic book cover
概念/速寫 + 漫畫書封面
  • If you have any sketches or concepts for your creation, include them on this sheet. In addition... it is mandatory to include a comic book cover, or a page of the comic your character is from, on this sheet.
  • 如果你有任何為你創作的速寫或概念,包括他們在這表裡。此外... 它是強制性的,包括一本漫畫書的封面,或者你的漫畫人物是從某頁面,也同在這張表。
  • Image Dimensions: up to 1600w x 1600h pixels and 500k file size.
  • 圖片尺寸:最多1600 W 像素x 1600 H 像素,500k 的文件大小。



2D Guidelines

Create an illustration that depicts a super hero or super villain with one of the following themes - "Final" or "Stand."
創作一幅描述超級英雄或是超級惡棍和下列主題之一 "最終" 或 "再起"
Main Beauty Shot
主要的效果圖
  • A final illustrated color concept of your glorious Action Hero/Villain.
  • 你的英勇的動作英雄/惡棍的一個最終彩稿。
  • Image Dimensions: up to 1600w x 1600h pixels and 500k file size.
  • 圖片尺寸:最多1600 W 像素x 1600 H 像素,500k 的文件大小。
Progress Shot
流程圖
  • A Step-by-step process image of how you made your final illustration. This image must contain sketchs as well as a few images showing the process leading up to your final main illustration.
  • 一張你如何完稿的階段流程圖,此圖必須包含草圖以及一些圖像顯示引導你最終主圖的過程。
  • Image Dimensions: up to 1600w x 1600h pixels and 500k file size.
  • 圖片尺寸:最多1600 W 像素x 1600 H 像素,500k 的文件大小。
Optional Extra Images
可選附加圖片
  • You are free to submit up to 3 extra images of your choosing. Can be wips, extra work-in-progress shots, area specific highlights, additional sketches, etc.
  • 你可以自由地提交到你所選擇的3個額外的圖像。可以WIPS,額外的工作圖,區域的具體亮點,額外的草稿等
  • Image Dimensions: up to 1600w x 1600h pixels and 500k file size.
  • 圖片尺寸:最多1600 W 像素x 1600 H 像素,500k 的文件大小。
Special Notes:
特別注意
  • No Joint entries.
  • 不能合作參賽
  • One 2d concept art entry per artist.
  • 一件2D作品一位藝術家
  • Your entry must be specifically created for this challenge. Do not use any ideas, sketches, or art from previous personal works.
  • 你的參賽品必須是為這挑戰賽特地製作的,不能使用來自以前個人作品的點子 草圖 或是作品。 



Regulations and Policies
法規與政策
  • Comicon Challenge is open to all artists in all countries.
  • COMICON挑戰賽是開放給所有國家的所有藝術家。
  • All art, sketches, and photographs submitted in or during the Comicon Challenge remain yours to do with as you wish. You retain all rights, ownerships, and/or copyrights for your work.
  • 所有的美術作品,素描,照片被提交或在COMICON挑戰賽。你保有你的作品的所有權利,擁有權,版權
  • Judges' decisions are final and no correspondence will be entered into.
  • 評審的結果將會是最終的決定,沒有其他方可以介入
  • No late entries will be accepted. Game Artisans will not be held responsible for late or missing entries for any reason whatsoever. It is the sole responsibility of the entrants to make reasonable allowances for upload times and to plan accordingly.
  • 沒有遲交作品會被接受, Game Artisans將不負責因任何原因遲交或遺失參賽作品,這是參賽者的責任作出合理的認可上傳時間,以及相應的計劃。
  • Game Artisans reserve the right to cancel, extend or amend any part of Comicon Chalenge’s rules, or deadlines.
  • Game Artisans保留取消,延期或修改任何部分COMICON Chalenge的規則,或最後期限的權利。










2014年1月1日 星期三

Happy New Year 2014--

  WOW, 2013 has gone, so fast. Let me check it what i have done and what happens to me this year.

1. I has read a English novel, The dark knight.

2. My jogging distance arrived to 21 km and i joined a 5km Qingtiangang running race.

3.Go to Italy for honeymoon

4.Go to china for meeting SWD fans and climbing Taishan Mountain of the  Five Sacred Mountains

   in Shandong.

5.Level up ! More work come to me! XD

6.Use ZB to make a character .(I try a workflow that only use ZB to scuplting full character.)

7.I am happy to join the pre-production of the game.

8.Writing this blog !! keep to publish once week.

9.Daily sketch comes back again !!


Happy New Year !!



Motion Graphic : Bing-Yu Wu
Illustrator : Yu-Dan Xie
Music : Xin-Rui Wu
Ink footage : Casekarlos Villarreal Kwasek


2013年12月21日 星期六

Stroyboard study 分鏡練習

    I have some plots that will be cinematic footage. So i plan on choosing scene that i like from each film or trailer and doing them as boarding practice. Because we need  some outsource to help us make it become CG and make a contract before chinese new year, I have to finish them with two artists in 3-4 days.  

The image below is my study



2013年12月15日 星期日

為什麼只懂一項軟體的CG藝術家正在絕種 ? WHY THE CG ARTIST WHO ONLY KNOWS ONE APP IS DYING?

I recently read a article about a cg artist who just know one app could be Eliminated. So I like to share with you.

Reference from :   WHY THE CG ARTIST WHO ONLY KNOWS ONE APP IS DYING

3Q Digital tutor



If you’re an artist who has been focusing on mastering that one piece of software you learned in college, you might want to re-think that strategy. Knowing a single software program, no matter what program that is, won’t be enough to get you through your career – no matter the discipline. The reason is actually quite simple: big effects are being created by increasingly smaller budgets.

如果你是一個藝術家,已經在大學裡專攻熟悉一項軟體,你也許要再思考這個策略。了解單一項軟體,不管是甚麼,將不足以讓你度過職場難關。不論任何專業,理由相當簡單,"大"特效是被越來越"小"的預算所製作。

As the old adage goes, “You can have it fast, cheap or good. Pick two.” While this saying may have a glimmer of truth in it, the fact of the matter is that studios around the world are being asked every day to deliver on all three: fast, cheap and good. For studios to deliver big effects on shrinking budgets means they are always on the lookout for artists who are not only good (or even better, great) but are also fast and yes, cheap.

正如一句老話,你可以讓他" 快 " "便宜" 或 "好" 擇二。當這說法也許有一絲絲真理的曙光在裡面,事實的真相是全世界的工作室正在每天被要求給予這三項 : 快 便宜 好。對於工作室要交付預算縮減的大型特效,意味著他們總是在尋找不是只有好 (更好 或 極好),而且要"快" 當然 要"便宜"!!

Unfortunately the term cheap gets some negative connotations with it, so let’s make sure we’re on the same page on what we mean by cheap in this context. Cheap in this context doesn’t mean slashing salaries. In this context, fast and cheapactually mean the same thing. As yet another adage says, “Time is money.” An artist who can deliver quicker than their counterparts is delivering on both fast and cheap simply by saving the cost of the time. An artist who can deliver great work in this shortened time is truly an artist who is delivering on all three: Fast, cheap and great work.

不幸地,"便宜"這個詞有點負面的意思,所以讓我們確定我們是在同篇,對我們意指這篇正文的"便宜"。"便宜"在這篇文不是要削減薪水。正文裡,"快"和"便宜"事實上是同件事。如同另一句老話,時間就是金錢。一個可以交付比同行更快的藝術家也是正交付"快"和"便宜",只藉由"省下時間成本"。(換句話說:"省時"可以換到"快"和"便宜")。一位可以在"短時間"內交付出色作品的藝術家是真正的交付"快" "便宜" 和 "出色作品"的藝術家。

In the long run, it is actually cheaper for a studio to pay a higher salary to an artist who can consistently deliver great work fast than it is to hire an artist who spends a lot more time to deliver the same quality of work.

從長遠來看,對於一間工作室付高薪給一位可以持續迅速交付出色作品的藝術家,比雇一位需花更多時間交付同樣品質的藝術家來的"便宜"。

A great example of this long-term frame of mind can be found when a studio invests in creating custom tools to help speed up their artist’s workflow. Before they were available to the public, tools such as MARI were born out of the necessity to be able to deliver great work within a time-frame that simply wasn’t achievable with the tools that the artists had. Think about the amount of time, money and effort that goes into creating new software just so the artists that use the software can meet the expectations of delivering great work on time and on budget. Could the artists at Weta have created textures for Avatar without building a new tool? The capabilities for creating textures certainly existed. Given enough tweaking time, anything can be made to look great.

一個很棒的例子對於這種長久的思維可以被發現,當一間工作室投資在研發自製的工具去幫助加快他們美術的工作流程。在它們(工具)可以能夠被公開之前,工具如MARI的產生於可以在時程內交付出色作品需求,而不是實現藝術家的工具(可能是藝術家想要的)。思考一下時間,錢和心力,去製作新軟體,只是讓藝術家使用這軟體可以滿足在時間預算內交付出色作品。Wete的藝術家能夠為Avatar製作貼圖不用寫一個新工具嗎? 製作貼圖的功能當然存在。給足夠的調整時間,任何事都可以作的看起很棒!!

But what about the everyday artist?

但對於受雇的藝術家呢?

Not everyone has the luxury of working for a studio that can develop proprietary tools. Then again, not every project requires brand new software to be developed for it to be successful. The key to success comes when you start to understand that all software, is just a tool that can be used to deliver great work. Regardless of the software you use, the faster you can deliver great work the more success you will have.

不是每個人有機會在可以研發專屬工具的工作室裡工作。再次,不是每個專案要求全新軟體去為專案開發使它成功。成功的關鍵在於,你開始了解所有的軟體,只是工具可以被利用交付出色作品。無論你使用任何軟件,你可以更快交付出色作品,成功將近在直尺。

If you’re only using one software program for everything, try setting yourself up for success by looking at the tools available in your discipline. Existing software tools are constantly improved and new software tools pop up all the time. In the fast-paced CG industry, everyone benefits when they adapt positively to the change that is bound to happen.

如果你只用一種軟體處理任何事情,為了成功試著調整自己,在你的訓練裡找尋可用工具 。現有的軟體工具是持續的進步並且新軟體不斷的產生。在步調快速的CG工業中,每個人受益當他們積極適應改變就會必然發生。

While the specific tools you end up adding to your repertoire will vary depending on your discipline, here are some of our favorite methods for taking that next step and transitioning from a single-software artist to an artist with an arsenal of tools.

當你決定特定工具增加為你的技能,將非常依靠你的訓練,這裡有一些我們最愛的方法為下一階段和從單一軟體藝術家轉型為有整屋子工具的藝術家。

Learn the fundamentals. When you know the fundamentals of 3D, it’ll be a lot easier to bounce between different 3D programs.

學習基本原則. 當你知道3D的基礎原則,就容易跨不一樣的3D軟體

Find a part of your workflow that you want to spend less time doing. Chances are pretty good that you’re not the only one who doesn’t enjoy doing certain parts of your workflow. That usually means someone has taken the time to figure out how to speed it up.

找出你的工作流程中你想花最少時間的部分.機會是相當好的,你不是唯一不樂在做你工作流程中重要的部分。這通常意味著有人要花時間了解要如何加速它。


Add something extra to your work. Sometimes it is necessary to learn new software to take your work from good to great.

增加額外的東西到你的作品,有時候是必要去學新的軟體,讓你的作品從好到更好。

Learn about the steps around you. Knowing about the parts of the pipeline around your discipline can help you create assets that fit into the pipeline better. This means less revisions and, by extension, faster end results.

了解你的步驟,知道你訓練的流程可以幫助你做一些料件,更適合流程。這表示更少的修訂並且快速得到結果。

So, after i read it, I thought that i am on the right  way. But, I should make my mental peace to face the disorderly society  of Taiwan. 















2013年12月3日 星期二

Edit _ Edit a trailer for your movie,game,promos and the commercials. 剪接_剪輯你的電影 遊戲 簡介 和商業的宣傳預告片

      Not only I responsible for environment prop,assets, I also have to supervise animation. Especially, our game will be published . I have to edit a trailer for it. Now, i want to share a article about "How to  edit a trailer for your movie ? "

我不僅是負責的環境道具,設備,我也有監督的動畫。特別是,我們的遊戲即將公佈。我要剪輯一個預告片吧。現在,我想分享一個關於文章“如何為您的電影剪輯預告片?”

Below are my translated from How to edit a trailer for your movie… by the guy who cuts trailers for movies!

以下是我的翻譯從這網頁How to edit a trailer for your movie… by the guy who cuts trailers for movies!

__1.A good piece of marketing material is a bonus and a must for any film, on any budget level.

在任何電影預算等級上,一個好的商業素材是有好處和必須的.

__2.Don’t get bogged down trying to explain everything from A to Z, that’s the film’s job.

不要陷入試著解釋每件事,那是電影的工作

__3.Choose the story through line and stick to it.

選擇貫串故事線並緊抓著

__4.Don’t introduce too many motifs or characters choose whose journey it is – if you’re fortunate            to have a known performer, albeit in a minor role, utilise that fact.

不要導入太多的主題或選擇角色的任務 - 如果你很幸運,有一個有名的演員,儘管是一個次要的角色,利用這個元素。

__5.Don’t name check people who nobody knows.

不引用沒人認識的人

__6.Know the end, the theme and feeling you want to leave the viewer with.

知道結局,主題和你想要給觀眾的感受

__7.The trailer doesn’t have to be as linear as the film – often better if it isn’t.

預告片不必要和電影一樣直述  - 通常最好不要

__8.Don’t have random moments that come out of nowhere – sounds contradictory to the above point but you can put scenes in any order as long a the through story is being followed, don’t be afraid of mixing it up.

沒有隨機憑空冒出的時刻,聽起來和上面觀點相矛盾,但你可以放場景在任何需求,只要是個能符合故事,不要害怕混接起來。


__9.Writing copy (the voice over or captions) is tough, unless you have a way with words, don’t try and be too smart, serve the film rather than attempting to be clever with you words. The copy should encapsulate your through line story and can be helpful to skip through this. However, if you don’t need copy, don’t use it. If the film is strong enough let it do the talking.

寫文案(語音或標題)是困難的,除非你有使用文字的方式,不要試圖太精明,協助電影,而不是試圖要巧用你的文字。文案應包裝你的整體故事,可以幫助略過了。但是,如果你不需要文案,請不要使用它。如果電影是足夠豐富讓它來說話。

__10.Stick with simple graphic captions – often the best way if you’re not graphically skilled.

堅持使用簡單的平面字幕 - 通常是最好的方式,如果你沒有平面設計的技術的話。

__11.Voice over is not a must, and bad VO can alienate the viewer (don’t cheapen it with a fake American accent, if you’re a Brit and can read the lines, be a Brit, just be confident. Failing that, stick with captions)

旁白不是必要的,壞的VO會疏遠觀眾(不要用假的美國口音貶低它,如果你是一個英國人,並可以讀稿(暫時這樣翻),身為一個英國人,只要有信心,如果做不到這一點,堅持用字幕)


__12.Don’t let shots and moments out stay their welcome. The perfectly constructed moment you created in your film CAN be trimmed right down in the trailer, don’t worry it doesn’t ruin your film. It will always be perfect in the film.

不要讓鏡頭和瞬間停留太久。你在你的電影創造了完美的結構情節可以在預告片中對倒修剪,不用擔心它不會破壞你的電影。這將永遠是完美的電影。

__13.Say something once, for example you may have two characters saying pretty much the same point in two different ways, cut one out you don’t need the other. Move on.

一次說一件事,例如你可能有兩個角色說法幾乎相同觀點用兩種不同的方式,剪掉其中一位你不需要。繼續前進。


What’s the score? 

配樂是甚麼?

Now, music is also a big tool and I find it super important. If you are cutting your own trailer and have no more cash in the bank then you won’t be able to afford the new big music cue, or the old classic track that may set your tone up perfectly.

現在,音樂也是一項有力工具並且我發現它超級重要,如果你正在剪輯你的宣傳片並且在銀行裡沒有更多的現金,那麼你沒辦法負擔新的音樂演出,或是經典曲目也許可以讓你的調性完美提升。


How long?

要多長?

A good length is from 90 seconds to 2 minutes, any extra is unnecessary. Hollywood movie trailers generally run at 2’30”, but often I feel they are too much, and they certainly can labour the point.

一個適當的長度是90秒到2分鐘,任何多餘的是不必要的。好萊塢電影預告片一般運作在2'30“,但往往我覺得他們是太多了,並且他們肯定太費力解釋。

The final image is important, if your film is a horror, end with horror, it’s a comedy, go out on a great gag, if you’ve made a rom-com, then make sure you end on some rom and com.

最後的印象很重要,如果你的電影是恐怖,就用恐怖結尾。是喜劇,就用一個很棒的搞笑。你如果是愛情喜劇,那就確定你的結尾是愛情和喜劇!

Let's go ahead and start watching the trailer 《軒轅劍陸》天外之章宣傳影片



2013年11月23日 星期六

AE_animation Loop Expression tip _動畫循環表達式

Hello,guys,Today i want to show you the tip about the Loop express of the After Effect. It's a piece cake and useful !

So, let's go ahead and start looking !

大家好,今天我要秀一個有關AE LoopExpress的訣竅,相當簡單。好,我們接下看吧!

__0.First, Make a Loop animation

       首先做一個循環動畫  

__1.Alt-click the time-Vary stop watch icon. It'll show up the Expression.

      按住Alt並點一下時鐘標示,它就會出現Expression

__2.Click the play icon. choice Property -> LoopIn ~~~ LoopOut~~. Let's take look them. What are          their effect ?

       點擊play標示,選擇 Proerty,就會看到Loop系列的Expression.我們看看他們的效果是甚            麼?


 __3. LoopIn : It's mean red range is effected by LoopIn , include the keyframes.

        LoopIn : 圖中的紅色區域是有作用的,包含Keyframe


__4.LoopOut : It's mean red range is effected by LoopOut, include the keyframes.

       LoopOut : 圖中的紅色區域是有作用的,包含Keyframe

__5.LoopInDuration : It's mean red range is effected by LoopInDuration, dose not include the key                                            frame. You can change the value of the duration which should be less than                                              zero.

      LoopInDuration : 圖中的紅色區域是有作用的,不包含Keyframe,你可更改Duration的數值,                                     要小於0.

__6.LoopOutDuration : It's mean red range is effected by LoopOutDuration, dose not include the key                                        frame. You can change the value of the duration which should be less than                                               zero.
       LoopOutDuration : 圖中的紅色區域是有作用的,不包含Keyframe,你可更改Duration的數                                          值, 要小於0.



It's pretty easy, right ? Try it !
很簡單對吧? 試試看吧!

2013年11月16日 星期六

Xuan Yuan Sword 6_DLC _Game trailer

I made a Game trailer visual  this month . First using Element 3D (Video Copilot produce) in this project. That's really fast for 3D rendering in AE. Saving our a lots time.

Let's go ahead and start looking at the Game trailer i made for my company.

這個月,我做了一個遊戲預告片。第一次使用element3D(Video Copilot 開發)在這個專案中。這是真快,在AE中3D渲染。節省我們大量的時間。讓我們繼續看,我為我公司在遊戲預告片。

Title : Xuan Yuan Sword 6-DLC -Game trailer  軒轅劍6 DLC 天外之章

Software : AE

https://www.youtube.com/watch?v=C39g9Mo6_XU&feature=c4-overview&list=UUPRG66bnHqgDSD7NlmUPuZQ