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The making of Tabatha Veazie - Animated 2D portrait Blog
Herald FB
Herald Game
Herald - An Interactive Period Drama 募資頁面
Hello, I am Aïda, the 2D artist and art director of Herald! This week I’ll be blogging about the making of an animated portrait in our game.
哈囉,我是Aïda,一位2D藝術家和Herald的藝術指導!這禮拜我將在部落格編寫有關在我們遊戲裡,製作一個動態肖
像。
在啟動製作Herald時,我們已經知道我們想使用圖像化小說的2D肖像,在日本很受歡迎。我們第一個方法只有手繪
靜態表現並且交替他們,就像許多圖像化小說所作的。這讓角色情感交錯並且不花費太多工!
Luckily I discovered the amazing software package Live2D which had recently been translated from Japanese to English. It allows you to import any kind of drawing and model it for animation. I was very excited, but a bit hesitant at first, considering all the examples of work done with the software were in a fairly simple anime style. The process of modelling a character that has a lot more detailed painting in the face is significantly more difficult and labor intensive.
在對白順序中,2D美術是最大的焦點,並且在敘述為主的遊戲裡,這是占相當大的全部體驗。思考一下,美術在這
之中相當重要,而我想為肖像做更多的功夫。
幸運的,我發現一套驚奇的軟體 Live 2D,最近已經從日文被翻成英文了。它允許你匯入各種圖像並且建立圖像模
型,使它能夠做動畫。起先我非常興奮,但後來有點猶豫,深思了所有用這套軟體所作的範例,是一種相當簡單的
動畫。製作角色模型的過程,有許多細節繪製在臉上,這顯著更困難和勞力密集。
Today I finished rendering the portrait of Tabatha I still had from the previous static tests and prepared it for use as a texture in the animation software. In order for it to be usable I had to cut it up in separate parts today so you get a fun monstrosity such as this;
然而,最後結果是夢幻的並且得到很多目前測試過遊戲的人的正面回應,所以我這禮拜將演示這些有趣的過程。今
天我結束了 Tabatha肖像的算圖,我有之前的靜態測試並且準備要拿來作動畫的貼圖,為了讓它可以使用,我今天
必須要分割它,所以你會得到一個像這樣的怪物
More tomorrow as I start preparing it for animation!
更多內容明天從我開始為動畫作準備
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