The making of Tabatha Veazie - Animated 2D portrait Blog
Herald - An Interactive Period Drama 募資頁面
After all the preparation work I did the last two days, it’s now time for the fun part. Did I say fun? I meant the hardest and most tedious part, but also the most rewarding in the end!
Yesterday I set up all the texture parts with their deformers, making sure they are in the right hierarchy and also in the right draw order [like stacked objects in Illustrator]. If you did not properly name your drawing layers before, using this program will force you to become very organized, otherwise it’s simply impossible to keep track of what and where everything is. You’re going to have to switch between all the different layers, a lot.
With everything set up, I can start working on the movements I want Tabatha to be able to make. With live2D you have many possibilities, but I chose to limit the movements of Herald’s portraits somewhat because of the detailed painting style my portraits are in. I did this mainly to reduce the uncanny valley feeling these kind of animations can sometimes give you if they move too much.
By far, setting up the head movement takes the longest and is the hardest to get right, so naturally I chose to start with that. Things are going to look very weird and well…deformed for a while.