The making of Tabatha Veazie - Animated 2D portrait Blog
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Yesterday I finished working on the eyebrows and eyebrow shadow. Today I am working on the eyes!
昨天,我完成眉毛與眉毛陰影,我今天要來用眼睛。
The eyebrows gave me a bit of a headache at the start because I had to find the right hierarchy to put them in. I ended up with 14 deformers divided over 4 texture parts. The blue parts are the actual texture image.
再ㄧ開始眉毛讓我有點頭疼,因為我需要找出正確的層級,將它們放進去。我使用了14個變形器去區分4個零件,藍色部分是實際貼圖零件。
歡迎來到變形地獄,這個抖動的眉毛就是這所有工作的徵結!
Not only the eyebrows but also the eyes are very important when conveying emotion. The eyes are often underestimated. Simply raising the lower eyelids works wonders for showing giddiness or anxiousness.
你知道的,當你畫了一個表情並且你的臉自動模仿他,而你沒有意識到?做這件工作,也讓我同樣幹了這事。不用說,我的眉毛現在受傷了,我也許還要增加一些陰影來強調皺眉。不只眉毛,眼睛在表現情緒也是很重要。眼睛通常被低估,只要升起下眼瞼就會有輕率或焦慮的神奇效果。
下一步眨眼,這會有點繁瑣才能夠完成。你可能已經看到貼圖框,我畫的閉眼眼皮移動到張眼的上方,我還增加一條眼線,完全對齊下眼瞼,這是為了順利混合張眼上眼瞼和閉眼上眼瞼,當變形眼瞼做動畫,很難保持眼線不抖動,所以單一上眼線要確定它是正確的。


Making characters blink is always one of my favorite parts in the animation process. Something so little can already add so much life.
讓角色眨眼是我在做動畫過程中,最喜歡的一部分。有些東西很細微就可以增加更多生命力。
Next up, the mouth and finishing up the head movement!
下一步,嘴巴和把整個頭部運動完成!
Making characters blink is always one of my favorite parts in the animation process. Something so little can already add so much life.
讓角色眨眼是我在做動畫過程中,最喜歡的一部分。有些東西很細微就可以增加更多生命力。
Next up, the mouth and finishing up the head movement!
下一步,嘴巴和把整個頭部運動完成!
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